![]() That said, blasting them to bits is still a lot of fun. So much of the game's horror relies on jump scares that it stops being scary pretty early on when you're able to predict with 100% certainty when and where enemies will spawn. It's scary at first when you're trapped in a small area and suddenly surrounded by a handful of enemies who weren't there before, but by the 1,000th time it happens you've grown accustomed to it. Every time you complete an objective you can expect a false wall to drop and zombies to shamble out or demons to spawn. If there are any children reading, you can rest assured that there are no monsters in your closet because they have all taken up residence in this game. DOOM 3 is not without its problems, but the least of them is that it's too dissimilar from its older brothers.īesides the flashlight, the other most memorable thing about DOOM 3 were the monster closets. I still found strafing and shooting to be exciting, even without the hordes of monsters. It's a trade-off, and frankly, I think it works well. You'll still be dodging Imp fireballs, but instead of large open areas with dozens of monsters, you're in tight corridors with one or two at a time. ![]() While it holds true to the series roots in many ways, it lacks the frenetic pace of the originals. The employees are slowly turned into mindless zombies, and your only recourse is to shoot everything that moves. It seems Betruger's teleportation experiments have opened a portal to Hell itself and demons begin invading the facility. Shortly after you arrive, things go to pot and only you can fix them. As you arrive, so does Elliott Swann, whose job is to audit Betruger's work and shut it down if necessary.Īs you can probably guess, it's well past time to put a stop to Betruger's research. Malcolm Betruger, seems to think there's nothing wrong. Employees have been hearing voices and seeing creepy things in the shadows (which begs the question: why didn't they properly light this facility?), but the on-site head of research, Dr. That is a lot of bang for your buck.ĭOOM 3 starts out on Mars where your nameless, mute marine has been relocated to a UAC research facility to investigate strange happenings. It also includes a new eight level expansion called the Lost Mission, as well as ports of the classic Ultimate DOOM and DOOM II, the latter even including the Xbox Live exclusive new episode. The BFG Edition features the upgraded DOOM 3 and its original expansion, Resurrection of Evil. It also improves upon the original version's graphics, and most importantly, packs a tremendous amount of content onto a single disc. BFG Edition fixes the flashlight conundrum by finally offering an armor-mounted light that you can turn on and off without having to holster your weapon. Which brings us to DOOM 3: BFG Edition, so named for the series' famous weapon (colloquially called the "Big Fucking Gun"). It's obvious this was a design choice designed to intensify the horror - you can either see where you're going, or you can stumble around in the dark prepared to shoot whatever jumps out at you - but you didn't even need the benefit of hindsight to see it was kind of silly. Critics mostly enjoyed it, but just about everyone complained that your marine could only hold his weapon or his flashlight - not both at the same time. It was slower paced and filled with jump scares instead of copious amounts of demons to blow apart. Fans complained that it too different from the originals. I was forced to wait until the original Xbox port, which was mostly faithful apart from eliminating some of the outdoor environments at the beginning.ĭOOM 3 was polarizing upon release. When DOOM 3 finally came out it was so high tech that my old PC couldn't even run it. I still remember watching the DOOM 3 promo footage in awe, which gave most of us our first look at the game's stunning lighting and the newly redesigned Pinky demon. It would be ten years before fans got another sequel. Most of the challenge was derived from throwing as many monsters at the player as the game's engine could handle, and there weren't enough appreciable upgrades to make it feel like a true sequel. ![]() The levels were larger and there were a few new enemies added, as well as the iconic super shotgun, but ultimately I always thought it was kind of a lazy sequel. The sequel, appropriately title DOOM II, was more of the same. I figured it was easier to stay home with a bag of fun-sized Butterfingers and play DOOM than to walk around outside and beg. It was even the reason I stopped trick or treating. For its time, it was a frightening and intense experience. It featured more complex levels, weapons, monsters, lighting - everything. It built upon the foundations of id Software's earlier Wolfenstein 3D and turned everything up to 11. There's no denying that the original DOOM was a groundbreaking title.
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